"Earnings from the marketplace will be split between the mod/content developer, and Epic. "We'll eventually create a marketplace where developers, modders, artists and gamers can give away, buy and sell mods and content," explains the company in announcement blog post. That means levels, mods, weapons, skins, and more. Everything else? That's going to come from us. Instead, they're making the base of the new Unreal Tournament - starting with simple deathmatch - while talking with the community about what they want to see. This is a small team at Epic Games and they're not going to be feeding the community a ton of content. Epic Games is side-stepping around the "free-to-play" moniker by stressing that the publisher won't be charging players for any content, but the game will still technically be what most consider "free-to-play" eventually. When it's finally done, the entire game will be free. "We have a great community following and we want to make sure that we give them something to rally around for the future." "We've been releasing our tools with all of the Unreal Tournament releases for so far and the community has always gotten involved and made a ton of content, whether it's new game modes, full mods, tons of new levels," added lead level designer David Spalinski. When we launched those Unreal Engine 4 tools, we saw an opportunity to make it happen." The original Unreal Tournament. We knew community involvement was an important part of it. We love Unreal Tournament and we've always been thinking about how to launch a new UT. "We're just trying to bring that forward and basically get you guys in from the ground floor. "The cool thing for me is all the mods and content the community has created has always been a huge part of the success of Unreal Tournament," said project lead Steve Polge in the Twitch announcement stream. But right now, Epic Games has little more than an idea and some marching orders. Alpha is expected to be up-and-running in a few months and the new Unreal Tournament is planned to PC, Mac, and Linux. Most of the design discussions for the game will happen on the forums. now points to the Unreal Tournament page on the Unreal Engine 4 Wiki, there's some code available on the new UT GitHub, and a UT section has been added to the Unreal Engine 4 forums. When Epic Games says development of the game begins today, they mean today. Think of it as crowd-funding or Early Access where you don't have to pay a dime. Epic has created a small team of developers to work on the core of Unreal Tournament and this team will be soliciting design feedback from the community during early development. Just "Unreal Tournament", not Unreal Tournament 4 or Unreal Tournament 2014. Today, Epic Games announced the start of development on a new Unreal Tournament. Well shooter fans of that era, our long national nightmare is over. If you wanted to shoot, you had to keep your feet on the ground, planted firmly in the real world. Quake III Arena was that franchise's only arena shooting entry there were additions and ports like Quake III Team Arena and Quake Live, but no real sequel. And it stayed that way until Infinity Ward was able to take a chance on Call of Duty: Modern Warfare, a game that went on to define the AAA shooter until this day.Īfter three main entries and two spin-offs, Unreal Tournament died with Unreal Tournament III: Black Edition in 2009. That was the FPS divide of that era Call of Duty and Battlefield were just the games that World War II fanatics played. If you were playing arena shooters, you were playing one of two titles: Epic Games' Unreal Tournament or id Software's Quake III Arena. Everything was coming up deathmatch, with that futuristic sci-fi surrounding fast-paced, high-flying fragging. From 1999 to 2008, a different type of shooter reigned supreme.
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