![]() Charging us extra for Japanese lip sync in a game ostensibly about celebrating Japanese culture - despite the historically inaccurate katanas - also feels slimy. Samurai warrior Jin Sakai, the last surviving member of his clan, who must set aside the traditions that have shaped him as a warrior to wage an unconventional war for the freedom of Tsushima. Actually, perhaps that should be applied to a game like Ghost of Tsushima specifically, since its desire to hew so close to cinema, and Kurosawa in particular, is a big part of why its story feels unpolished, despite the beautiful framing the game affords it. Ghost of Tsushima: Directed by Chad Stahelski. I’m not overly enthused about games desperately cloying for cinematic prestige by latching onto the term ‘director’s cut’ when they mean ‘base game plus some new DLC’ - even a game like Ghost of Tsushima, which already borrows heavily from film, would be best off avoiding it. ![]() ![]() This coincides with the launch of the director’s cut. With a standalone version of the expansion just announced for September, it’s time we all stopped sleeping on it. One thing that rarely gets talked about, however, is the multiplayer add-on Ghost of Tsushima: Legends. ![]() Tsushima was a gorgeous game with a relatively uninspiring open world based on standard tropes of the genre that have been done before and done better many times over. Ghost of Tsushima was one of 2020’s most popular games, but also one of its most polarising - arguably more polarising than a game that had very little to say about anything had any right to be. ![]()
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